Case Studies Snake and Ladder

Learn, Play, andClimb to the Top!

Making learning fun through an interactive snake-and-ladder quiz game designed for elementary students in grades 4–6.

Problem Statement

Elementary school students, especially those in grades 4–6, often experience low learning motivation due to monotonous methods and limited interactive media. Many existing digital platforms focus solely on delivering content, lacking the engaging elements needed to keep students actively involved. The challenge was to design a web-based learning platform that integrates game-based mechanics to make studying more enjoyable and motivating.

Our challenge was to design an interactive learning platform that feels fun, engaging, and easy to use while effectively supporting teachers in assessing students’ knowledge and motivating them to learn through play.

Problem Research Insights
Problem Research Insights

User Research

Since the project was conducted as part of an academic study, user research was carried out through simple surveys and interviews with 100 students and 5 teachers. The findings showed that most students enjoyed learning through games and preferred interactive visuals. Teachers expressed the need for a platform that could both evaluate student knowledge and keep learners engaged. These insights guided the design toward a fun, competitive, and educational experience.

Users wanted a platform that felt like a fun learning companion rather than a formal classroom tool, offering an interactive and enjoyable experience that keeps them motivated while still helping teachers evaluate their progress effectively.

Design Solution

The final solution was a web-based platform integrating the Snake and Ladder game concept with a quiz system. Teachers can manage classes, create questions, and track student performance, while students play interactively, answering questions as they progress through the game board. The interface was designed using React and TypeScript for smooth interaction, supported by Firebase for real-time updates and multiplayer functionality. The color scheme of Emerald Green (#10B984) and Royal Blue (#2563EB) symbolizes growth, focus, and trust, reinforcing the platform’s educational purpose.

Key features include an interactive Snake and Ladder game integrated with quizzes, real-time multiplayer functionality, and a teacher dashboard for managing classes and tracking progress. The design focuses on simplicity, engagement, and accessibility to ensure a fun yet educational experience for students.

Empathetic UX
Accessibility First
Problem Research Insights
Problem Research Insights

Results & Impact

The platform successfully demonstrated an increase in student engagement and motivation during testing phases. Based on User Acceptance Testing (UAT) and Beta testing results, the platform achieved an estimated user satisfaction rate of 91% and a user retention rate of 84%. Students reported feeling more enthusiastic about learning, while teachers found the system effective in assessing knowledge and maintaining participation. The project proved that combining quizzes with familiar gameplay can transform traditional learning into a more enjoyable and impactful experience.

The empathetic design approach reduced user anxiety about using mental health tools, creating a foundation for meaningful engagement and long-term wellbeing.

84%
User Retention
91%
User Satisfaction

Key Takeaways

This project highlights the importance of combining education and entertainment to boost student motivation. By integrating quizzes into a familiar game format, learning becomes more engaging and interactive. Simplicity in design ensures both students and teachers can navigate the platform easily, while real-time interaction fosters collaboration and healthy competition. The use of bright, balanced colors enhances focus and energy, creating an inviting learning environment. Overall, the *Snake and Ladder* platform demonstrates how thoughtful design can transform traditional study methods into a fun, effective, and motivating experience.